Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 44 times |
Cloned | 5 times |
Created | 105 days ago |
Last Updated | 9 days ago |
Visibility | Public |
The Warfoundry
Area
Details
Size | 0 |
Type | Dark Mechanicum Forge |
Coordinates | (7330, 9634) to (7368, 9674) |
Description
The Warfoundry is the industrial heart of Medrengard, a dark and blasphemous forge where siege engines are built, powered by the screams of the tortured machine spirits within. Giant gears grind endlessly, and the air is thick with soot and the smell of molten metal. Players experience the tension of mechanical sabotage and evading the Dark Mechanicum. Players can choose to interfere with production, potentially halting the creation of new daemon engines, but this requires careful stealth and technical skill. Failure may trigger alarms, bringing Dark Mechanicus enforcers to bear, while success could weaken Perturabo’s war efforts.