Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 44 times |
Cloned | 5 times |
Created | 105 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Kasr Kraf
Area
Details
Size | 0 |
Type | Fortress City |
Coordinates | (4500, 4500) to (4998, 4998) |
Description
One of the most powerful fortress cities on Cadia, housing both civilians and military installations. The sprawling infrastructure includes barracks, defense towers, and hidden cult cells. Kasr Kraf is a fortress that serves as a central hub for military operations. It is heavily fortified, with layers of defensive batteries, bunkers, and force fields. Players return here to regroup, resupply, and receive new directives from Lord Castellan Creed. Depending on player success in missions, Kasr Kraf becomes more fortified or starts to crumble under pressure, impacting subsequent missions.