Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 44 times |
Cloned | 5 times |
Created | 105 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Size | 0 |
Type | Imperial Planet |
Coordinates | (3984, 3998) to (5986, 5986) |
Cadia stands as one of the most important fortress worlds of the Imperium, forever locked in conflict due to its proximity to the Eye of Terror. Its defense structures, called Kasrs, are military bastions meant to keep the forces of Chaos at bay. Situated at the mouth of the Eye of Terror, Cadia has always been the bulwark of the Imperium against Chaos incursions. The planet's people are as hardened as its fortifications, ready to face down daemons and heretics alike. The Inquisition uses Cadia as a staging ground for their most dangerous operations, dispatching operatives throughout the sector to deal with threats arising from the Warp. In certain areas around Cadia, rifts into the Warp open. These can cause sudden Chaos corruption increases, affecting both NPCs and players, leading to erratic behavior, hallucinations, or even full possession.Avoid cliché fantasy tropes (no mysterious hooded figures or intricately-carved boxes).Write like the book, "Eisenhorn Trilogy" by Dan Abnett