Warhammer 40k: Imperium Shattered world illustration - Grimdark Sci-Fi theme
Grimdark Sci-Fi

Warhammer 40k: Imperium Shattered

G
Gangnamstein22

Set before the fall of Cadia, the players must defend key Imperial worlds.


Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played120 times
Cloned15 times
Created
208 days ago
Last Updated
24 days ago
VisibilityPublic
Wraith of the Fallen
CR 5Medium Undead
Wraith of the Fallen
HP Range54 - 54 (Avg: 54)
AC15
XP1800

Description

Wraiths of the Fallen are vengeful spirits of those who perished in battle, bound to the mortal realm by their unfulfilled desires for revenge. They haunt the night, seeking to drain the life force of the living and instill fear in the hearts of those who disturb their resting places.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class15
HP Range54 - 54 (Avg: 54)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ethereal Claw

The wraith makes two claw attacks. On a hit, the target takes 1d10+4 psychic damage and must succeed on a DC 14 Wisdom saving throw or be frightened until the end of the wraith's next turn.

Soul Drain Gaze

The wraith unleashes a cone of dark energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 1d4 hit dice worth of damage on a failed save, or half as much on a successful one. This ability recharges on a roll of 5-6.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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