Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 120 times |
Cloned | 15 times |
Created | 208 days ago |
Last Updated | 24 days ago |
Visibility | Public |

HP Range54 - 54 (Avg: 54)
AC15
XP1800
Description
Wraiths of the Fallen are vengeful spirits of those who perished in battle, bound to the mortal realm by their unfulfilled desires for revenge. They haunt the night, seeking to drain the life force of the living and instill fear in the hearts of those who disturb their resting places.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 54 - 54 (Avg: 54) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ethereal Claw
The wraith makes two claw attacks. On a hit, the target takes 1d10+4 psychic damage and must succeed on a DC 14 Wisdom saving throw or be frightened until the end of the wraith's next turn.
Soul Drain Gaze
The wraith unleashes a cone of dark energy in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 1d4 hit dice worth of damage on a failed save, or half as much on a successful one. This ability recharges on a roll of 5-6.