Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 137 times |
Cloned | 23 times |
Created | 220 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range54 - 54 (Avg: 54)
AC15
XP1800
Description
Warp Echoes are chaotic spirits that manifest from the forbidden knowledge of Tzeentch, the Changer of Ways. They whisper maddening secrets to those who dare to linger near their hidden tomes, driving them to the brink of insanity.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understands all languages but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 54 - 54 (Avg: 54) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Tear of Tzeentch
The Warp Echoes unleash a psychic bolt at a target within 120 feet, making a ranged attack with a +7 to hit. On a hit, the target takes 3d8 psychic damage.
Whispers of Madness
The Warp Echoes target a creature within 60 feet, forcing it to make a DC 16 Wisdom saving throw. On a failure, the target suffers from the Confusion condition for 1 minute.