Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 120 times |
Cloned | 15 times |
Created | 208 days ago |
Last Updated | 24 days ago |
Visibility | Public |

HP Range126 - 126 (Avg: 126)
AC17
XP5000
Description
The Warp-Touched Behemoth is a colossal creature that has been altered by the chaotic energies of the multiverse. Its form is a grotesque amalgamation of flesh and energy, constantly shifting and warping as if reality itself cannot contain it.
Details
Size | Huge |
Type | Monstrosity |
CR | 9 |
XP | 5000 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 126 - 126 (Avg: 126) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ethereal Surge
Once per round, the behemoth can phase through matter, allowing it to reposition itself within 60 feet.
Reality Fracture
The behemoth unleashes a wave of chaotic energy in a 30 ft radius. Creatures must make a DC 18 Intelligence saving throw or take 4d10 psychic damage and be stunned for 1 turn.
Warp Maul
The behemoth makes two melee attacks with its massive maul, dealing 3d12+6 force damage on a hit.