Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 120 times |
Cloned | 15 times |
Created | 208 days ago |
Last Updated | 24 days ago |
Visibility | Public |
HP Range38 - 38 (Avg: 38)
AC15
XP1100
Description
Reanimated servitor that has become partially autonomous, these twisted constructs are hostile to all but the commands of the Pale Prophet. Their corrupted forms are a grotesque blend of machinery and flesh, driven by a malevolent will.
Details
Size | Medium |
Type | Construct |
CR | 4 |
XP | 1100 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 38 - 38 (Avg: 38) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Corrupted Power Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d12+4 slashing damage.
Flesh Drill
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2d6+2 piercing damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or take an additional 1d6 poison damage.
Toxic Vent
The servitor releases a cone of toxic gas in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one.