Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 120 times |
Cloned | 15 times |
Created | 208 days ago |
Last Updated | 24 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC14
XP200
Description
Skullservitors are reanimated servitors that have been outfitted with repurposed mining tools, their limbs replaced with chainsaw-like appendages. They hiss and spark with energy as they lurch forward, driven by a programmed aggression to attack intruders.
Details
Size | Medium |
Type | Construct |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chainblade Limbs
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6+2 slashing damage.
Reactor Discharge
Once per encounter, the Skullservitor can unleash a burst of electrical energy in a 10 ft. radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 3d8 lightning damage on a failed save, or half as much damage on a successful one.