Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 120 times |
Cloned | 15 times |
Created | 208 days ago |
Last Updated | 24 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC14
XP1100
Description
Clad in unassuming robes, these cultists appear as simple pilgrims or clergy, but their eyes occasionally flicker with a warp-touched corruption. When their true nature is revealed, they erupt into violent zealotry, seeking to corrupt holy relics or assassinate those who oppose their dark powers.
Details
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Common, Infernal |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ritual Blade Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10+3 slashing damage and 1d6 necrotic damage.
Warp Whisper
Recharge 5-6. The cultist targets one creature within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or suffer hallucinations, gaining disadvantage on attack rolls for 1 minute.