Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 120 times |
Cloned | 15 times |
Created | 208 days ago |
Last Updated | 24 days ago |
Visibility | Public |
HP Range156 - 156 (Avg: 156)
AC18
XP7200
Description
Drezzkar, The Shackle-Breaker is a colossal entity forged from molten iron, adorned with sinuous black tendrils and a crown of rusted blades. It embodies the duality of temptation and torment, whispering promises of power while ensnaring its foes in madness and corruption.
Details
Size | Huge |
Type | Monstrosity |
CR | 11 |
XP | 7200 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 156 - 156 (Avg: 156) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Corruption Pulse
Drezzkar unleashes a wave of corrupting energy in a 60-foot radius. All non-Chaos entities must make a Constitution saving throw or gain 1d3 Corruption points and take 2d12 necrotic damage.
Soul-Flaying Chains
Drezzkar makes two attacks with its chains, each with a +10 to hit and a reach of 30 feet. On a hit, the target takes 3d10 psychic and slashing damage, and must make a Wisdom saving throw or suffer temporary insanity for 1d4 rounds.