Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 120 times |
Cloned | 15 times |
Created | 208 days ago |
Last Updated | 24 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC15
XP1800
Description
Ethereal remnants of souls lost to warp breaches, the Warp Revenants drift through twisting passageways, their forms distorted and ever-changing. They moan forbidden prayers, echoing the torment of their existence, and seek to drain the sanity of those who dare to approach them. 2-4 encountered in twisting passageways.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understands all languages it knew in life but cannot speak. |
Defenses
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Spectral Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 psychic damage. The target must succeed on a DC 15 Wisdom saving throw or gain 1 point of corruption.
Warp Howl
The Warp Revenant emits a haunting howl. Each creature within 30 feet must make a DC 15 Constitution saving throw. On a failed save, the creature gains 1 point of corruption.