Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 120 times |
Cloned | 15 times |
Created | 208 days ago |
Last Updated | 24 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC15
XP1100
Description
Chaos Spawn are grotesque entities formed from the amalgamation of flesh and bone, twisting and writhing in a nightmarish display. Their many eyes and limbs bend in unnatural ways, creating a horrifying sight that can unsettle even the bravest adventurers. 2-3 per major combat zone.
Details
Size | Large |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Crushing Maw
The Chaos Spawn bites down with its maw, dealing 2d8 piercing damage. This attack is particularly vicious, and if it hits, the target must succeed on a DC 14 Strength saving throw or be grappled.
Mutating Tentacle Lash
The Chaos Spawn lashes out with a tentacle, dealing 2d10 damage. On a hit, the target must succeed on a DC 14 Constitution saving throw or suffer a minor mutation, determined by the DM.