Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 52 times |
Cloned | 5 times |
Created | 155 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Forgefiend Murgrak
Huge Construct - CR 15
Murgrak is a powerful Daemon Engine used to guard the Daemonic Augmentation Bay. It is partially sentient and bound to obey the commands of the Dark Mechanicum, though it constantly seeks opportunities to break free.
Details
Size | Huge |
Type | Construct |
CR | 15 |
XP | 13000 |
Languages | Understands Infernal but cannot speak. |
Defenses
Armor Class | 18 |
HP Range | 200 - 250 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
24
dexterity
14
constitution
20
intelligence
6
wisdom
10
charisma
12
Appearance
A massive mechanical monstrosity with multiple cannon-limbs, covered in spikes and daemonic runes. Its 'face' resembles a snarling daemon, and its eyes burn with warp fire.
Actions
Cannon Limb Strike
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 8) bludgeoning damage.
Intimidating Presence
Murgrak unleashes a fearsome roar. Each creature of its choice within 30 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.
Multiattack
Murgrak makes three attacks: two with its cannon-limbs and one using its warp flame.
Warp Flame
Murgrak exhales a cone of warp fire in a 30-foot line. Each creature must make a DC 18 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.