The Shattered Imperium (40K) world illustration - Grimdark Sci-Fi theme
Grimdark Sci-Fi

The Shattered Imperium (40K)

G
Gangnamstein22

Set before the fall of Cadia, the players must defend key Imperial worlds.


Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played45 times
Cloned5 times
Created
116 days ago
Last Updated
1 days ago
VisibilityPublic
Wereboar, Hybrid Form
Wereboar, Hybrid Form
Medium Humanoid - CR 4
Details
SizeMedium
TypeHumanoid
CR4
XP1100
LanguagesCommon
Defenses
Armor Class11
HP Range36 - 120 (Avg: 78)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Stats

strength

17

dexterity

10

constitution

15

intelligence

10

wisdom

11

charisma

8

Actions

Maul

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Multiattack

The wereboar makes two attacks, only one of which can be with its tusks.

Tusks

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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