Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 52 times |
Cloned | 5 times |
Created | 156 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Coordinates | (-6743, -2622) |
The Throne of Helmawr is an awe-inspiring hall, with columns adorned with Imperial symbols and servo-skulls that float, whispering decrees. Wealth flows here, and each step echoes power. Lord Helmawr presides over guildmasters, high lords, and sometimes Inquisitorial agents. His throne is heavily fortified, guarded by Palatine Sentinels in heavy armor. Rules: -Access to Helmawr requires proving value—whether completing key quests or exposing corruption. -Players may bring vital intelligence to gain his favor, receiving rewards like authority over lower hive regions. -A failed audience, or crossing Helmawr’s interests, will see the characters thrown into the Hive Depths or forced into servitude as a lesson.
A vast hall with towering columns embellished with intricate Imperial symbols, illuminated by flickering torchlight and shadows that dance along the polished floor, while servo-skulls float silently overhead, whispering ominous decrees.