Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 115 times |
Cloned | 15 times |
Created | 199 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Coordinates | (7452, 9726) |
At the heart of the Iron Citadel lies Perturabo’s Throne Room, an oppressive expanse of blackened iron and crimson banners depicting his conquests. Massive iron murals, etched with siege maps and victory records, line the walls. Chains drape the towering pillars, whispering with unseen warp energy. The Primarch’s iron throne sits atop a dais surrounded by strategium consoles that flicker with data from across Medrengard. Here, treachery, diplomacy, and raw terror intertwine. The players must navigate deadly political intrigue or offer invaluable intelligence to avoid the Primarch's wrath. Even perceived weakness can lead to enslavement or annihilation. Beneath the throne room, prisoners scream eternally in the Forge Pits, fueling Perturabo’s ambitions.
Dimly lit throne room dominated by an enormous iron throne, surrounded by massive iron murals illustrating ghastly battles, with shadows flickering ominously against the walls, and a distant, unsettling echo reverberating throughout the cavernous space.