Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 115 times |
Cloned | 15 times |
Created | 199 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Coordinates | (-3123, -3609) |
A ramshackle camp of tarp-covered stalls and broken prefab structures, Scavenger’s Rest buzzes with illicit trade and whispered deals. Located in the shadow of the Desolation Plains, it’s a place where desperate fortune-seekers barter relics, rumors, and scrap tech, each transaction laden with risk. The air reeks of grease, sweat, and deception. Marrek Bronn, a grizzled fixer with an artificial eye, runs the central barter post, arbitrating disputes with ruthless efficiency. Scavengers swap genuine relics and worthless junk alike, but trust is scarce. Players can make crucial purchases, hire guides, or uncover hidden threats here. Rumors abound of stolen Imperial tech and hidden caches in the wastes. Success in dealings here leads to riches and rare information — failure can mean ambushes or conscription into gang wars.
Stark silhouette of a camp fire surrounded by crumbling concrete structures, makeshift tents constructed from tattered materials, and merchants hawking their wares under a mottled gray sky.