Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 115 times |
Cloned | 15 times |
Created | 199 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Coordinates | (7710, 4610) |
Deep beneath the underhive lies the Abyssal Depths: a forsaken warren of collapsed tunnels, warp-tainted sewers, and ancient forgotten vaults. This is where the discarded and damned linger in permanent twilight. Rumors swirl of a rogue Inquisitor who has seized control of these depths, twisting them into a private fiefdom ruled by fear and forbidden sorcery. Fungal phosphorescence provides a sickly glow, while mutated vermin skitter in the dark. Cult banners flutter over makeshift fortresses of rusted metal and bone. Warp echoes distort reality, and voices whisper forbidden promises. Within this treacherous labyrinth, the players may uncover the plots of the rogue Inquisitor Xerak Draven, a once-loyal servant of the Ordo Hereticus who has fallen into dark worship and wields a small army of warped zealots.
A labyrinthine network of rusted metal corridors adorned with chaotic symbols and flickering, malfunctioning lights, filled with the faint echoes of chanting and distant screams, shrouded in a thick haze of toxic fumes.