Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 117 times |
Cloned | 15 times |
Created | 201 days ago |
Last Updated | 17 days ago |
Visibility | Public |
Coordinates | (5045, 4984) |
The Gate of Arrival stands as a gleaming monument of Imperial craftsmanship — a towering archway of gleaming adamantium carved with litanies of loyalty and the names of fallen agents. Veiled energy fields shimmer within, crackling as agents of the Inquisition are summoned from across the Imperium. At the base, black-robed Inquisitorial scribes verify each arrival, ensuring loyalty and purity. Lord Inquisitor Cassian Dray, known as the Hammer of Deviance, oversees arrivals personally. Each arrival is met with the ancient Rite of Proving—a trial that tests the soul, where failure means obliteration. The atmosphere is one of grim ceremony; even silence here feels heavy with judgment. Rumors whisper that the Gate has recently malfunctioned, occasionally bringing forth Warp Aberrants instead of faithful agents.
A sprawling military outpost with towering defense towers, reinforced bunkers, and a chaotic assembly of soldiers and machinery under a smoke-filled sky, with the insignia of the Imperium prominently displayed on various structures.