Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 115 times |
Cloned | 15 times |
Created | 199 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Coordinates | (-1723, 4862) |
The derelict space station Echo of the Forsaken drifts listlessly in the void, emitting a haunting, cyclical distress signal that predates the current Imperium. Its once-glorious halls are now silent tombs, filled with flickering lumen-strips, broken bulkheads, and whispering echoes of long-dead crew. The air is thick with static and psychic tension. The beacon’s source is buried deep within ancient Mechanicus vaults—shrouded in Warp-taint. Explorers find that the station seems to shift subtly, with corridors looping back upon themselves. Survivor logs hint at a growing madness and strange shadow-things lurking in peripheral vision. The decision to disable the beacon could end its lure—or awaken something ancient sealed beneath its hull plating.
Gloomy expanse of a forsaken space station, with flickering lights casting eerie shadows across debris-strewn hallways, and rusted bulkheads jutting ominously from the walls, all surrounded by the inky blackness of the void beyond.