Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 44 times |
Cloned | 5 times |
Created | 105 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Coordinates | (42, 17) |
The Chem-Glow Gardens are fields of bioluminescent fungi cultivated for their use in alchemical brews, bio-fuel, and even food for the destitute. The gardens are tended to by mutants, who have found a semblance of peace in this remote part of Necromunda. Strange but beautiful, the gardens glow with an otherworldly light, giving the players a sense of surreal calm in a world of grime. Rules: -Players may take missions to help defend the Gardens from raiders, gather luminescent fungi for a House Escher alchemical concoction, or even broker peace between rival factions. -The mutants are cautious and distrustful—gaining their favor means showing true empathy.
Vast fields of glowing mushrooms stretching under a starlit sky, with gentle waves of fluorescent colors radiating from the earth, surrounded by makeshift barriers and watchful figures lurking in the shadows, as faint trails of smoke waft through the air.