Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 89 times |
Cloned | 11 times |
Created | 175 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Coordinates | (-2911, -3621) |
The Chem-Glow Gardens are vast fields of eerie, bioluminescent fungi cultivated beneath cracked industrial domes on Necromunda. Their soft, pulsing light masks a delicate balance between toxic decay and alchemical beauty. The Gardens supply vital ingredients for bio-fuel, healing agents, and House Escher’s rare concoctions. However, beneath this serene luminescence lies paranoia—raider bands threaten harvests, and rogue alchemists seek to steal recipes or sabotage production. Overseer Jadra, a mutant elder with botanical mastery, watches with wary eyes while Magister Hecelle of House Escher occasionally visits, cloaked and silent, to oversee secret projects. Players can earn trust or provoke hostilities in a place where both growth and poison coexist.
Vast fields of glowing mushrooms stretching under a starlit sky, with gentle waves of fluorescent colors radiating from the earth, surrounded by makeshift barriers and watchful figures lurking in the shadows, as faint trails of smoke waft through the air.