Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 115 times |
Cloned | 15 times |
Created | 199 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Coordinates | (-3425, -3628) |
The Hall of Martyrs stands as a solemn sanctum beneath the grand spires of the Ecclesiarchy. Rows of ancient skulls line the marble walls, each belonging to a faithful servant of the Emperor who perished in His name. Incense smoke curls in heavy clouds, mingling with whispers of old prayers and hushed laments. Redemptionist priests chant fervently, recounting tales of sacrifice, each word resonating with firebrand zeal. Pilgrims leave offerings of blood and relics on ornate altars, hoping to receive visions or blessings. Any hint of heresy or irreverence is met with immediate and ferocious punishment. However, beneath this surface, some whispers suggest that heretical elements hide in plain sight, corrupting the faith from within.
Darkened chamber with flickering shadows cast by the flames of censers, lined with carefully arranged skulls atop stone pedestals, walls adorned with weathered parchments and grim sigils under a dim, earthly glow.