Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 115 times |
Cloned | 15 times |
Created | 199 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Coordinates | (-3783, -3904) |
The Iron Guild (Mercator Munda) Foundry Gate is a colossal checkpoint marking the threshold of Necromunda’s most critical industrial district. Conveyor belts thunder overhead, moving raw ores toward titanic forges belching smoke and molten slag. Guild enforcers clad in powered exo-suits patrol the perimeter, eyes hidden behind gleaming visors. The gatehouses are decorated with iron filigree depicting the Cog Mechanicum, while servitors man heavy-bolter emplacements. Bartering for access requires strength, wit, or leverage. Subtle corruption flows beneath rigid protocols: smugglers grease palms, and power plays between noble houses threaten to ignite. Magos-Vizier Virex Coilburn has recently taken command of security, ruthlessly stamping out sabotage attempts. Those who win favor here gain access to advanced weapons or armor—failure may see them forcibly inducted into the labor ranks or vanish beneath the smog-choked streets.
A vast industrial checkpoint teeming with conveyor belts laden with gleaming raw ore, flanked by towering structures of rusted metal and steam-belching smokestacks, under a perpetually stained sky filled with dark clouds and flickering lights.