Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 118 times |
Cloned | 15 times |
Created | 206 days ago |
Last Updated | 22 days ago |
Visibility | Public |
Coordinates | (4739, 4658) |
Hidden deep beneath the Command Citadel, Creed’s War Room is a sanctum of strategy and secrecy. Holographic projectors display real-time troop movements, while ancient parchment battle maps line the walls. The scent of ink, wax, and recycled air fills the room. Only the highest-ranking officers and trusted agents of the Imperium are allowed within. Recently, coded transmissions intercepted by Astropaths suggest a Tzeentchian infiltrator among the High Command. Inquisitor Judicar Valos has tasked Operative Rulian Voss to root out the traitor. As tensions rise, all eyes turn suspiciously on each other. Failure here could doom the defense of Cadia itself.
Dimly lit chamber with walls lined with tightly rolled scrolls, a massive table scattered with tattered maps and battle plans, and flickering shadows cast by several dim oil lamps, with the distant sound of thunder rumbling outside.