Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 115 times |
Cloned | 15 times |
Created | 199 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Coordinates | (7267, 9519) |
The Damned Spire pierces the ashen skies of Medrengard, its blackened, rune-etched walls crackling with warp energy. Inside, shifting corridors and blasphemous murals pulse with daemonic influence. At its apex resides Lathor, Champion of Tzeentch, orchestrating rituals to spread chaos across the sector. Those who ascend face psychic maelstroms, cultist ambushes, and the very fabric of reality unraveling around them. The Spire warps and rearranges, testing intruders with illusions and traps. Success means disrupting Tzeentch's plans and earning the rare Ciphers of Truth—failure means eternal enslavement to madness.
A jagged, obsidian tower piercing the storm-laden sky, surrounded by a swirling vortex of unnatural energy, with dark runes pulsing along its surface, and ominous shapes flitting in and out of view amidst the swirling mists.