Warhammer 40k: Imperium Shattered world illustration - Grimdark Sci-Fi theme
Grimdark Sci-Fi

Warhammer 40k: Imperium Shattered

G
Gangnamstein22

Set before the fall of Cadia, the players must defend key Imperial worlds.


Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
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199 days ago
Last Updated
15 days ago
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Citadel of the Changeling
Citadel of the Changeling
Point of Interest
Details
Coordinates(9803, 9710)
Description

The Citadel of the Changeling coils within the Eye of Terror, a nightmarish fortress of twisting illusions, ever-shifting corridors, and reality-warping architecture. Walls breathe and floors undulate as players navigate this surreal maze. Here resides Lord Malakar, a Tzeentchian sorcerer who plots to fracture reality and open permanent warp tears into the Materium. Deceit and treachery are tangible in the air; no vision or sound can be fully trusted. Daemonic sentinels patrol constantly, while sentient murals whisper riddles and lies. Success means foiling Malakar’s ritual and obtaining Ciphers of Truth and arcane schematics from the Crimson Forge. Failure could condemn the players to eternal madness or servitude as twisted reflections of themselves.

Appearance

A sprawling fortress with twisting towers and shifting walls, cloaked in a haze of swirling Warp energies, set against a backdrop of roiling storm clouds and faint, disorienting lights flickering in the depths. Daemonic sentinels stand at attention, while shadows dart in and out of sight across the frontier of the labyrinth, under an ominous, ever-turbulent sky.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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