Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 115 times |
Cloned | 15 times |
Created | 199 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Coordinates | (9803, 9710) |
The Citadel of the Changeling coils within the Eye of Terror, a nightmarish fortress of twisting illusions, ever-shifting corridors, and reality-warping architecture. Walls breathe and floors undulate as players navigate this surreal maze. Here resides Lord Malakar, a Tzeentchian sorcerer who plots to fracture reality and open permanent warp tears into the Materium. Deceit and treachery are tangible in the air; no vision or sound can be fully trusted. Daemonic sentinels patrol constantly, while sentient murals whisper riddles and lies. Success means foiling Malakar’s ritual and obtaining Ciphers of Truth and arcane schematics from the Crimson Forge. Failure could condemn the players to eternal madness or servitude as twisted reflections of themselves.
A sprawling fortress with twisting towers and shifting walls, cloaked in a haze of swirling Warp energies, set against a backdrop of roiling storm clouds and faint, disorienting lights flickering in the depths. Daemonic sentinels stand at attention, while shadows dart in and out of sight across the frontier of the labyrinth, under an ominous, ever-turbulent sky.