Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 115 times |
Cloned | 15 times |
Created | 199 days ago |
Last Updated | 15 days ago |
Visibility | Public |
Coordinates | (-3377, -3676) |
A grim industrial cathedral of decay, the Corpse Guild Reclamation Center is where the dead are rendered into nutrient slurry. Endless conveyor belts ferry rotting bodies under the watchful eyes of bone-masked overseers. The air is thick with chemical preservatives, incense, and rot. Pale-robed Carrion Wardens whisper litanies to the Emperor as bodies are processed. Rumors persist of secret vaults where forbidden genetic experiments are conducted beneath the flesh-grinders. The Pale Prophet Luthos Greymourne occasionally descends to oversee "special harvests." Recently, one body on the line — marked with the sigil of Tzeentch — has vanished, sparking panic in the upper ranks. Enforcers patrol the center heavily, and servo-skulls watch for saboteurs.
Dimly lit industrial facility with rusted metal walls, grimy conveyor belts lined with lifeless bodies, and flickering fluorescent lights casting eerie shadows; masked figures in grimy clothing move methodically amid the choking miasma of rot and fumes.