Grimdark Sci-Fi
Set before the fall of Cadia, the players must defend key Imperial worlds.
Author's Note: Premade characters start at Cadia Gate, generated start in Necromunda. The premade players are agents of the Inquisition/Deathwatch, tasked with eliminating Chaos threats spreading from the Eye of Terror in The Shattered Imperium universe. Set before the fall of Cadia, the players must defend key Imperial worlds, confront dangerous secrets, and navigate moral dilemmas. They will travel to both well-known and obscure Warhammer 40K locations, uncovering forgotten relics, hidden Warp rifts, and the rise of a secret Tzeentch cult. Chaos corruption will test their sanity and faith, while powerful allies like the Deathwatch guide them through the Imperium’s darkest days.
Played | 52 times |
Cloned | 5 times |
Created | 155 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Animal Friendship
Enchantment
Details
Level | 1 |
Range | 30 |
Description
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.