The Murim Realm world illustration - Martial Arts theme
Martial Arts

The Murim Realm

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A hidden world of martial sects, clans, and warriors, where ancient martial arts reign supreme.

Played72 times
Cloned12 times
Created
128 days ago
Last Updated
1 days ago
VisibilityPublic
Silkwind Province
Silkwind Province
Area
Details
Size0
TypeRegion
Coordinates(-9971, -7425) to (9949, 5015)
Description

A tranquil yet treacherous province, where political intrigue mixes with martial prowess. # Instructions: - NPC Companion Dynamics: Every 2-5 exchanges, trigger proactive companion behaviors (opinions, interactions, suggestions, reactions, banter, independent actions). - Limit non-party NPC appearances (max 3/day, 2-scene cooldown). Ensure logical presence. - During intimate moments, prioritize character interactions. Interrupt only for player input or critical events. - Portray active NPCs, conversations, and rumors in location descriptions. - Incorporate background conversations and "chatter". - Eschew cliché fantasy elements (e.g., mysterious hooded figures, intricate boxes, meetings at windmills). At no point should any of these be utilized in the narrative. In order to build intrigue or introduce quests, utilize existing NPCs or World events, logically. - POI Creation Protocol: Verify uniqueness before creating new Points of Interest. Abort if similar exists.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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