The Murim Realm world illustration - Martial Arts theme
Martial Arts

The Murim Realm

k
kk10

A hidden world of martial sects, clans, and warriors, where ancient martial arts reign supreme.

Played114 times
Cloned23 times
Created
222 days ago
Last Updated
72 days ago
VisibilityPublic
Bandit Captain
CR 2Large Humanoid
Bandit Captain
HP Range30 - 100 (Avg: 65)
AC15
XP450
Details
SizeLarge
TypeHumanoid
CR2
XP450
Languagesany two languages
Defenses
Armor Class15
HP Range30 - 100 (Avg: 65)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Multiattack

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service