
Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages
Played | 87 times |
Cloned | 13 times |
Created | 178 days ago |
Last Updated | 72 days ago |
Visibility | Public |

Description
Nightstalkers are supernatural hunters that roam the darkness in relentless pursuit of their prey. Equipped with extraordinary tracking skills and innate magical abilities, they are formidable adversaries, adept at taking down even the strongest vampire and werewolf with their cunning tactics and deadly prowess.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Common, Abyssal |
Armor Class | 16 |
HP Range | 60 - 75 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Rending Claws
The Nightstalker makes a melee attack with its claws. On a hit, the target takes 2d8 + 5 slashing damage, and must make a DC 15 Constitution saving throw or take an additional 1d8 necrotic damage.
Shadow Leap
The Nightstalker can teleport to any location within 60 feet that it can see, provided it is in dim light or darkness. This ability allows it to reposition itself quickly in battle.
Vampire's Bane
Once per day, the Nightstalker can unleash a burst of holy energy. All undead and fiends within a 30-foot radius must make a DC 17 Wisdom saving throw. On a failed save, they take 5d6 radiant damage and are frightened until the end of their next turn.