Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages
Played | 40 times |
Cloned | 7 times |
Created | 83 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Vampire Speed
The vampire gains super speed for an hour. when used the vampire can move double speed and gains an extra round in each combat round.
Blood Harvest
The vampire absorbs blood from all living creatures in a 50 foot radius around the vampire
Blood Feast
Vampires must drink the blood of their victims every night or start to get weaker and lose power. This spell is how vampire drink their victims blood. Biting and sucking the blood out to gain life and power.
Transformation
The caster transforms into a half man half wolf form. Becoming the mighty werewolf. When in the transformed state the caster gains fast regeneration and super strength as well as claws and a bite attack.
Read Thoughts
The caster can listen to the targets thoughts. when cast at higher levels the caster can forcibly search the targets mind.
Shield
Create a set of magical armor made from pure force and mana. The armor increases the targets AC and last for an hour with each cast.
Leech Life
A skull made of necrotic power latches onto the target and lasts for five turns. each turn the spell drains the target and additional time. Drain the targets life force and gain it as your own. caster gains 2 times as much life as damage the target takes.
Merlin's Playful Shove
Create a giant hand of pure force power to launch the target back 20 feet away from the caster. On a failed save the target gets knocked down and stunned as well. On a successful save the target only gets nocked back
Flame Strike
Create a blast of flame at the target location hitting everything in a five foot radius.
Mana ball
Form raw mana into a condensed ball of pure power and launch it faster then light at the target. The power explodes out and disintegrates everything for a three foot ball.
Mind Spear
A mental attack that rips the targets mind apart. As the mage levels up the attack gets stronger. Each two levels the mage gains adds an extra damage dice. level one is 1 damage dice and level three is 2 damage dice. level five would be 3 damage dice and so on