
Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages
Played | 87 times |
Cloned | 13 times |
Created | 178 days ago |
Last Updated | 72 days ago |
Visibility | Public |

Description
The Mage Gang Enforcer is a battle-hardened spellcaster with a flair for the extravagant. Clad in colorful robes that symbolize his gang's colors, he uses both arcane magic and street smarts to maintain his gang's reputation on the streets. He thrives in chaotic environments, using intimidation and cunning to subdue opposition and gain respect among other crime lords.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal, Thieves' Cant |
Armor Class | 14 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Bolt
The Mage Gang Enforcer fires a bolt of crackling energy at a target within 120 feet. Make a ranged spell attack against the target. On a hit, the target takes 2d10 force damage.
Intimidating Presence
The Enforcer can target one creature he can see within 30 feet. The target must succeed on a Wisdom saving throw or become frightened until the end of the Enforcer's next turn.
Spellcasting
The Enforcer is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +6 to hit with spell attacks). The Mage Gang Enforcer has the following spells prepared: 3 cantrips, 4 1st-level, and 3 2nd-level spells.