
Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages
Played | 87 times |
Cloned | 13 times |
Created | 178 days ago |
Last Updated | 72 days ago |
Visibility | Public |

Description
The Goblin War Boss is a cunning leader among goblins, often adorned in improvised armor made from scavenged materials. This tactical master is often found rallying their troops, issuing bold orders, and brimming with both bravado and malice. Their devious plans are complemented by a sharp wit, making them a formidable foe on the battlefield.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Goblin, Common |
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Command Goblins
The Goblin War Boss shouts orders to up to three goblin allies within 30 feet. Each can use their reaction to move up to half their speed and make one attack.
Intimidating Roar
Each creature of the War Boss's choice that can hear them within 30 feet must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the War Boss's next turn.
Multiattack
The Goblin War Boss makes two melee attacks or uses their command ability.
Scimitar Attack
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.