
Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages
Played | 87 times |
Cloned | 13 times |
Created | 178 days ago |
Last Updated | 72 days ago |
Visibility | Public |

Description
Vampire offspring are unfortunate humans who failed to undergo a complete transformation into true vampires, resulting in their descent into a mindless existence. These creatures wander the night in endless hunger for blood, driven by primal instincts rather than any semblance of reason. Their presence is often marked by a chilling aura, and they are known to be relentless and brutal in their pursuit of prey.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Common |
Armor Class | 14 |
HP Range | 30 - 50 (Avg: 40) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or lose 1d4 hit points for each of its turns until it regains hit points.
Blood Frenzy
The vampire offspring has advantage on melee attack rolls against any creature that has less than half of its hit points.