
Near Future
Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages
Played | 87 times |
Cloned | 13 times |
Created | 178 days ago |
Last Updated | 72 days ago |
Visibility | Public |

HP Range12 - 20 (Avg: 16)
AC15
XP200
Description
These goblins are larger and more muscular than their common kin, exhibiting an unusual strength that belies their diminutive size. Often surprisingly resilient, strong goblins are known to form small, formidable warbands that roam the wilderness, raiding and terrorizing nearby settlements. They utilize a mix of brute force and clever tactics, making them a dangerous threat despite their small stature.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Defenses
Armor Class | 15 |
HP Range | 12 - 20 (Avg: 16) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Multiattack
The strong goblin makes two melee attacks with its club or dagger.