World of darkness world illustration - Near Future theme
Near Future

World of darkness

K
KingFist

Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages

Played87 times
Cloned13 times
Created
178 days ago
Last Updated
72 days ago
VisibilityPublic
Strong Goblin
CR 1Small Humanoid
Strong Goblin
HP Range12 - 20 (Avg: 16)
AC15
XP200

Description

These goblins are larger and more muscular than their common kin, exhibiting an unusual strength that belies their diminutive size. Often surprisingly resilient, strong goblins are known to form small, formidable warbands that roam the wilderness, raiding and terrorizing nearby settlements. They utilize a mix of brute force and clever tactics, making them a dangerous threat despite their small stature.

Details
SizeSmall
TypeHumanoid
CR1
XP200
LanguagesCommon, Goblin
Defenses
Armor Class15
HP Range12 - 20 (Avg: 16)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Club

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Multiattack

The strong goblin makes two melee attacks with its club or dagger.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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