
Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages
Played | 87 times |
Cloned | 13 times |
Created | 178 days ago |
Last Updated | 72 days ago |
Visibility | Public |

Description
Wizard goblins are cunning and mischievous creatures that have taken to the arcane arts, using their innate knack for magic to enhance their natural abilities. They are known for creating chaotic spells and bizarre enchantments, often resulting in unpredictable outcomes. Despite their small stature, they are formidable foes when they unleash their magical prowess.
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin, Arcane |
Armor Class | 12 |
HP Range | 14 - 20 (Avg: 17) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dagger of Trickery
The goblin attacks with a small dagger, dealing 1d4 + 2 piercing damage. If the attack hits, it can attempt to cast an illusion spell on the target as a bonus action.
Misdirection
The wizard goblin directs an illusion, causing a target within 30 feet to perceive a different reality for 1 minute. The target can make a Wisdom saving throw to end the effect.
Spellcasting
The wizard goblin can cast spells from a limited spell list, which includes spells like Minor Illusion, Magic Missile, and Shield. The goblin uses Intelligence as its spellcasting ability.