World of darkness world illustration - Near Future theme
Near Future

World of darkness

K
KingFist

Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages

Played87 times
Cloned13 times
Created
178 days ago
Last Updated
72 days ago
VisibilityPublic
Wizard Goblin
CR 1Small Humanoid
Wizard Goblin
HP Range14 - 20 (Avg: 17)
AC12
XP200

Description

Wizard goblins are cunning and mischievous creatures that have taken to the arcane arts, using their innate knack for magic to enhance their natural abilities. They are known for creating chaotic spells and bizarre enchantments, often resulting in unpredictable outcomes. Despite their small stature, they are formidable foes when they unleash their magical prowess.

Details
SizeSmall
TypeHumanoid
CR1
XP200
LanguagesCommon, Goblin, Arcane
Defenses
Armor Class12
HP Range14 - 20 (Avg: 17)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dagger of Trickery

The goblin attacks with a small dagger, dealing 1d4 + 2 piercing damage. If the attack hits, it can attempt to cast an illusion spell on the target as a bonus action.

Misdirection

The wizard goblin directs an illusion, causing a target within 30 feet to perceive a different reality for 1 minute. The target can make a Wisdom saving throw to end the effect.

Spellcasting

The wizard goblin can cast spells from a limited spell list, which includes spells like Minor Illusion, Magic Missile, and Shield. The goblin uses Intelligence as its spellcasting ability.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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