
Near Future
Modern City life with a hidden underworld made of three major powers. Vampire. Werewolves. and Mages
Played | 87 times |
Cloned | 13 times |
Created | 178 days ago |
Last Updated | 72 days ago |
Visibility | Public |

HP Range5 - 10 (Avg: 8)
AC12
XP200
Description
Weak goblins are frail and jittery creatures that inhabit the shadowy corners of forests and caves. Often shunned by their stronger kin, they rely on cunning and ambush tactics to survive. Despite their small size, they can be quite sneaky, often hiding in the underbrush or behind rocks, ready to pounce if a traveler appears unguarded. Their green skin is sallow and mottled, often covered in grime and dirt, and they possess a nervous, skittish demeanor.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Defenses
Armor Class | 12 |
HP Range | 5 - 10 (Avg: 8) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Hide
The weak goblin attempts to hide, using the environment to become unseen, gaining advantage on stealth checks.
Scimitar Attack
The weak goblin attacks with a rusty scimitar, making a melee weapon attack against a target within reach.