Avenndor world illustration - Sword and Sorcery theme
Sword and Sorcery

Avenndor

D
Doja

The world of Avvendor awaits you adventurer! Take up sword or sorcery and let your tale unfold!


Author's Note: Embark on an Unforgettable Adventure in Avenndor! Discover a world divided into three majestic kingdoms sprawling across two continents, separated by a vast and mysterious ocean. Your Story Begins Here Avenndor is a meticulously crafted realm designed to ignite your imagination and inspire captivating role-playing and storytelling experiences. This is a "play as you wish" world, where you are the architect of your own destiny. Explore a World of Wonder Detailed Mapping: Uncover hidden secrets and forge your path through expansive, hand-crafted maps. Points of Interest: Encounter intriguing landmarks and bustling settlements brimming with possibilities. Dynamic Events: Trigger exciting events through creative actions and interactions with the world around you. A Familiar Foundation Avenndor embraces the core 5e ruleset for races and classes, ensuring a familiar and comfortable starting point for your adventure. However, stay tuned for future updates that may introduce exciting new options! Your Feedback Shapes the Future We invite you to dive into this immersive world and share your thoughts, suggestions, and any bugs you may encounter. Your feedback is invaluable as we continue to refine and expand the world of Avenndor. The adventure awaits! ****LINK FOR CUSTOM RULES SET **** https://docs.google.com/document/d/17kMAhQL4MBpSfPBHpYIaMMiFNvjctiHEOT31pCDouh8/edit?usp=sharing *******************************************
Played336 times
Cloned45 times
Created
187 days ago
Last Updated
1 days ago
VisibilityPublic
Dust of Dryness
Dust of Dryness
Gear
Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight0.01 lb.
Cost120.00 Gold Pieces
Description

This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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