Avenndor world illustration - Sword and Sorcery theme
Sword and Sorcery

Avenndor

D
Doja

The world of Avvendor awaits you adventurer! Take up sword or sorcery and let your tale unfold!


Author's Note: Embark on an Unforgettable Adventure in Avenndor! Discover a world divided into three majestic kingdoms sprawling across two continents, separated by a vast and mysterious ocean. Your Story Begins Here Avenndor is a meticulously crafted realm designed to ignite your imagination and inspire captivating role-playing and storytelling experiences. This is a "play as you wish" world, where you are the architect of your own destiny. Explore a World of Wonder Detailed Mapping: Uncover hidden secrets and forge your path through expansive, hand-crafted maps. Points of Interest: Encounter intriguing landmarks and bustling settlements brimming with possibilities. Dynamic Events: Trigger exciting events through creative actions and interactions with the world around you. A Familiar Foundation Avenndor embraces the core 5e ruleset for races and classes, ensuring a familiar and comfortable starting point for your adventure. However, stay tuned for future updates that may introduce exciting new options! Your Feedback Shapes the Future We invite you to dive into this immersive world and share your thoughts, suggestions, and any bugs you may encounter. Your feedback is invaluable as we continue to refine and expand the world of Avenndor. The adventure awaits! ****LINK FOR CUSTOM RULES SET **** https://docs.google.com/document/d/17kMAhQL4MBpSfPBHpYIaMMiFNvjctiHEOT31pCDouh8/edit?usp=sharing *******************************************
Played469 times
Cloned68 times
Created
263 days ago
Last Updated
75 days ago
VisibilityPublic
Telekinesis
TransmutationLevel 5
Telekinesis

Description

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. **Creature.** You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. **Object.** You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

Spell Details
Level5
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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