Avenndor world illustration - Sword and Sorcery theme
Sword and Sorcery

Avenndor

D
Doja

The world of Avvendor awaits you adventurer! Take up sword or sorcery and let your tale unfold!


Author's Note: Embark on an Unforgettable Adventure in Avenndor! Discover a world divided into three majestic kingdoms sprawling across two continents, separated by a vast and mysterious ocean. Your Story Begins Here Avenndor is a meticulously crafted realm designed to ignite your imagination and inspire captivating role-playing and storytelling experiences. This is a "play as you wish" world, where you are the architect of your own destiny. Explore a World of Wonder Detailed Mapping: Uncover hidden secrets and forge your path through expansive, hand-crafted maps. Points of Interest: Encounter intriguing landmarks and bustling settlements brimming with possibilities. Dynamic Events: Trigger exciting events through creative actions and interactions with the world around you. A Familiar Foundation Avenndor embraces the core 5e ruleset for races and classes, ensuring a familiar and comfortable starting point for your adventure. However, stay tuned for future updates that may introduce exciting new options! Your Feedback Shapes the Future We invite you to dive into this immersive world and share your thoughts, suggestions, and any bugs you may encounter. Your feedback is invaluable as we continue to refine and expand the world of Avenndor. The adventure awaits! ****LINK FOR CUSTOM RULES SET **** https://docs.google.com/document/d/17kMAhQL4MBpSfPBHpYIaMMiFNvjctiHEOT31pCDouh8/edit?usp=sharing *******************************************
Played469 times
Cloned68 times
Created
263 days ago
Last Updated
75 days ago
VisibilityPublic
Arcane Lock
AbjurationLevel 2
Arcane Lock

Description

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes. While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

Spell Details
Level2
Range1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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