
Vibrant, whimsical pirate fantasy world with eccentric characters, absurd humor, and epic adventure
Played | 23 times |
Cloned | 1 times |
Created | 244 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
Vice Admirals are elite officers in the World Government's Marine organization, embodying the ideals of justice and order. These formidable warriors are trained in various combat styles and often possess unique abilities granted by devils fruits, making them dangerous foes in any confrontation. Their unwavering dedication to their mission and exceptional combat expertise make them a force to be reckoned with on the seas.
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | Common, Aquan, Infernal |
Armor Class | 17 |
HP Range | 75 - 100 (Avg: 88) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Devil Fruit Ability - Flame Burst
Unleashes a burst of flames in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
Sword Slash
The Vice Admiral performs a swift and powerful slash with their sword, dealing 1d10 + 6 slashing damage.
Tactical Command
As a bonus action, the Vice Admiral can grant advantage on one ally’s next attack roll made within the next minute.