Corrupt mega-cities, psychotic Judges, irradiated wastelands, twisted metal wreckage and space!
Played | 26 times |
Cloned | 2 times |
Created | 218 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Cyber Ethereal
Cyber Ethereal creatures are incorporeal beings composed of advanced artificial intelligence or gaseous forms that live in the electromagnetic spectrum. They possess the ability to phase through solid objects, communicate through electromagnetic signals, and can manipulate technology with ease, making them elusive and enigmatic entities in the realms of magic and machinery.

Shapeshifter
The Shapeshifter is a master of transformation, capable of altering their appearance and mimicking the forms of others at will. With an innate connection to the fluidity of identity, they adapt their abilities and skills to suit any situation, making them versatile allies and cunning foes.

Trans Human
Trans Humans are a unique race that embodies the fusion of organic and mechanical elements, often appearing as humanoid figures with cybernetic enhancements or entirely synthetic bodies housing human souls. They possess advanced technological capabilities, enhanced physical attributes, and a deep connection to both the digital and physical realms, making them versatile and adaptable in various environments.

Aetherians
Aetherians are ethereal, gaseous beings that drift through the air, their forms shimmering with vibrant colors. They perceive the act of being inhaled as either a profound act of intimacy or a violent act of murder, depending on the context and the relationship with the inhaler, leading to complex social interactions and a unique culture centered around consent and connection.
Humans
Fragile, desperate creatures clinging to relevance in a world that outpaces them, masking their obsolescence with tech, trends, and illusions of control.
Robots
Loyal domestic servants, who only occasionally become sentient and try to overthrow humanity.
Mutants
"Muties" come in any shape or size. Usually in the form of gibbering abominations, but positive mutations can occur, but always balanced with equal or more negative mutations.
Ghoul
Immortal, irascible, and ugly. While feral ghouls are always dangerous, regular ghouls can be downright civilized on occasion. Natural claws, immunity to radiation