C.P.R.T. (Covert Paranormal Response Team) world illustration - Modern theme
Modern

C.P.R.T. (Covert Paranormal Response Team)

j
jingo

The C.P.R.T. is an ultra secret, black ops, military unit built to combat extra-terrestrial threats.


Author's Note: So, my friends and I came up with the idea of C.P.R.T. back in the late 90s and early 2000s. We ran the campaign using GURPS. It started with me playing a character, Doctor Zaen Noldrick (Desert Storm Veteran). We switched off who game mastered from session to session, but that campaign and setting were affectionately referred to as "Doctor N" (using the old Doctor Who jingle from the old series). One of my buddies, Scott, played a character named Senka--who carried a SAW (Squad Automatic Weapon) into battle, fighting threats both mundane as well as alien and horrific. Senka had a Jamaican accent (extra points if you know the inspiration for his character name). We had a secret base. Someone tied in with the government (the CIA maybe?) gave us secret covert ops missions. In one particularly memorable mission, we were attempting to wipe out an alien infestation in a subterranean complex under a Mayan temple. It took us an hour to reach the nexus of the alien threat. There, we set a nuke and started to make our way back to the surface: "How long did you set it for?" "15 minutes." "But it took us an hour to get down here!" "We're just gonna have to move faster!" Alas, but poor Senka died in that mission, torn apart by tentacled alien monstrosities. But he went down fighting in a blaze of glory, his muzzle flash lighting up the hallways, shimmering brass falling in droves to the ground amidst concussive blasts of heavy fragmentation grenades as the onrushing horde came onwards. Good times with memorable lines and heroic deaths! I was a harsh GM. Scott and I often talked about Senka’s death, and rich bantering ensued. Years passed. We went our separate ways. Scott joined the Marines in 2003 and served in Operation Enduring Freedom and was honorably discharged in 2007... (2000 character limit. Continue reading here... https://docs.google.com/document/d/1vAKn6xgcFAugOHpBdKM87HjuelkOFOrBIJlv_ThjW6g/edit?usp=sharing)
Played507 times
Cloned37 times
Created
508 days ago
Last Updated
47 days ago
VisibilityPublic
Jenna Walker
Jenna Walker
Level 5 Human Undercover Agent -
A resourceful human spy and tinkerer, Jenna Walker uses her engineering skills and analytical mind to combat extra-terrestrial threats with the C.P.R.T.
Details
RaceHuman
ClassUndercover Agent
Level5
Alignment
PronounsShe/Her
Location224, 170
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Dollars0
Dollars0
Dollars0
appearance
A young adult female human with shoulder-length platinum hair, amber eyes, and a lean build. Jenna typically wears tactical gear that allows for mobility, often accessorized with various gadgets and tools she has created. Her demeanor is confident yet approachable, with a hint of mischief in her smile.
personality
Jenna is analytical and resourceful, often approaching problems with a logical mindset. She is compassionate and driven by a desire to protect others, but can be secretive about her past. Her tinkering nature makes her innovative, and she enjoys finding creative solutions to complex challenges.
backstory
Jenna Walker grew up in a small town. Her father was a mechanic. Her mother a school teacher. When young, she was fascinated by how things worked, often taking apart gadgets and putting them back together. This tinkering led her to excel in her studies, particularly in science and technology. After high school, she pursued a degree in engineering, but her life took a turn when she was recruited by the CIA due to her exceptional skills in technology and problem-solving. She became an agent, using her intellect to gather intelligence and her engineering skills to create gadgets that aided her missions. However, after a dangerous assignment that left her questioning the morality of her work, she decided to leave that life behind. It was then that she learned about the C.P.R.T., an organization dedicated to combating extra-terrestrial threats. Seeing this as a chance to use her skills for a greater good, she joined the team, hoping to transform her past into a force for positive change.
Stats
Strength
10
Dexterity
16
Constitution
12
Intelligence
18
Wisdom
14
Charisma
12
Armor Class
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Jenna Walker is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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