C.P.R.T. (Covert Paranormal Response Team) world illustration - Modern theme
Modern

C.P.R.T. (Covert Paranormal Response Team)

j
jingo

The C.P.R.T. is an ultra secret, black ops, military unit built to combat extra-terrestrial threats.


Author's Note: So, my friends and I came up with the idea of C.P.R.T. back in the late 90s and early 2000s. We ran the campaign using GURPS. It started with me playing a character, Doctor Zaen Noldrick (Desert Storm Veteran). We switched off who game mastered from session to session, but that campaign and setting were affectionately referred to as "Doctor N" (using the old Doctor Who jingle from the old series). One of my buddies, Scott, played a character named Senka--who carried a SAW (Squad Automatic Weapon) into battle, fighting threats both mundane as well as alien and horrific. Senka had a Jamaican accent (extra points if you know the inspiration for his character name). We had a secret base. Someone tied in with the government (the CIA maybe?) gave us secret covert ops missions. In one particularly memorable mission, we were attempting to wipe out an alien infestation in a subterranean complex under a Mayan temple. It took us an hour to reach the nexus of the alien threat. There, we set a nuke and started to make our way back to the surface: "How long did you set it for?" "15 minutes." "But it took us an hour to get down here!" "We're just gonna have to move faster!" Alas, but poor Senka died in that mission, torn apart by tentacled alien monstrosities. But he went down fighting in a blaze of glory, his muzzle flash lighting up the hallways, shimmering brass falling in droves to the ground amidst concussive blasts of heavy fragmentation grenades as the onrushing horde came onwards. Good times with memorable lines and heroic deaths! I was a harsh GM. Scott and I often talked about Senka’s death, and rich bantering ensued. Years passed. We went our separate ways. Scott joined the Marines in 2003 and served in Operation Enduring Freedom and was honorably discharged in 2007... (2000 character limit. Continue reading here... https://docs.google.com/document/d/1vAKn6xgcFAugOHpBdKM87HjuelkOFOrBIJlv_ThjW6g/edit?usp=sharing)
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Special Forces
Melee

Special Forces

(NPC class) A special forces soldier for any given military. They are highly trained professional soldiers who have been in multiple combat operations.

Soldier (Conscript)
Melee

Soldier (Conscript)

(NPC class) A conscript is a soldier fresh out of basic training with only the rudiments of military training such as gun handling and moving in combat.

FBI Agent
Melee

FBI Agent

Your typical FBI agent. Skilled at tracking down missing persons and running into strange phenomena... (Key abilities: INT, DEX)

Police Officer
Melee

Police Officer

Your average and stereotypical USA police officer trained to fight crime and enforce the law--donuts and sunglasses included. (Key abilities: Str, Cha)

Civilian
Melee

Civilian

This represents any of the non-military non-law enforcement citizens that dwell on planet earth. This class represents any number of professions and abilities. (Key abilities: Pick any two that match your character)

Heavy Weapons
Melee

Heavy Weapons

This operator is skilled in operating the "big guns", from hand held Squad Automatic Weapons (SAWs) to portable AA or anti-armor missile launchers. When you need covering fire to maneuver on the enemy, or you need to take down enemy armor, or need to blow up a building or bunker from a distance, call the Heavy Weapons operator. (Key abilities: STR, CON)

Undercover Agent
Melee

Undercover Agent

This operative is skilled at acting, forgery, social manipulation, throwing parties, and adjusting a plan on the fly. (Key abilities: CHA, WIS)

Combat Engineer
Melee

Combat Engineer

This operative is skilled at both constructing a bridge or blowing a bridge--part demolition expert, part physics major. They're good at opening a pathway between a minefield and disposing of key information. (Key abilities: INT, WIS)

Field Scientist
Melee

Field Scientist

This operator is skilled at conducting experiments in the field. Need an alien autopsy on site? Call the Field Scientist. (Key abilities: INT, WIS)

Combat Medic
Melee

Combat Medic

This operator is skilled at both combat and carrying team mates to safety to patch them up after the crap hits the fan. (Key abilities: STR, WIS)

Assaulter
Melee

Assaulter

This operator is skilled at room clearing and combines speed, surprise and violence of action to give the team an advantage. (Key abilities: DEX, STR)

Sniper
Melee

Sniper

This operator is Skilled at stealth and patiently waiting for that perfect shot. (Key abilities: DEX, WIS)

Infiltrator
Melee

Infiltrator

This operator is skilled in computer hacking, bringing down security systems, and stealthing into enemy territory to get key intelligence and knifing enemy guards. (Key abilities INT, DEX).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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