World of Cytropol have many different factions are in power, including mechanoids, and corporations
Played | 27 times |
Cloned | 0 times |
Created | 232 days ago |
Last Updated | 28 days ago |
Visibility | Public |

Description
Multilord is a highly advanced mechanoid robot, designed for multifunctional adaptability in combat scenarios. Its articulated retractable body allows it to alternate between a myriad of weapons, employing an impressive array of offensive capabilities. With the ability to extend hundreds of spiked arms, unleash powerful energy cannons, circular saws, and blinding mirrors equipped with lasers, it presents a formidable challenge to any adventurer who encounters it. Despite its towering presence and mechanical prowess, its complex array of sensors and gauges make it susceptible to visual impairments.
Size | Large |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | Understands Common but cannot speak |
Armor Class | 22 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities | , |
Circular Saw Slice
Unleashes a whirling circular saw from its body, making a melee attack against all enemies in a 10-foot cone. Each target must make a Dexterity saving throw, taking 4d8 slashing damage on a failed save or half as much on a success.
Energy Cannon Blast
Fires one of its three energy cannons at a target within 120 feet, dealing 4d12 force damage on a hit.
Laser Flash
Activates a mirror to unleash a powerful laser beam in a line that is 5 feet wide and 60 feet long. Each creature in that line must make a Dexterity saving throw, taking 6d10 radiant damage on a failed save, or half as much on a success. The Multilord cannot use this ability again until the end of its next turn.
Spiked Arm Attack
Multilord extends one of its spiked arms to make a melee attack against a target, dealing 2d10 piercing damage.