Cytropol world illustration - Cyberpunk theme
Cyberpunk

Cytropol

R
Rotrem

World of Cytropol have many different factions are in power, including mechanoids, and corporations


Author's Note: A swarm of mechanoids has spread through space and is building a Dyson sphere around a star. This will kill all life on Cytropol
Played27 times
Cloned0 times
Created
231 days ago
Last Updated
27 days ago
VisibilityPublic
Bio-Monster
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Bio-Monster

The Bio-Monster is a hulking figure, transformed against his will into a grotesque embodiment of raw power. With massive muscles and strong limbs, he possesses an extraordinary immunity to ailments, yet his skin is absent, leaving him vulnerable to fire. Lacking in intelligence and feeling no pain, he is a relentless force on the battlefield, driven by primal instincts.

Xenohuman Elf
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Xenohuman Elf

Xenohuman Elves are a unique race born from the transformation of humans who sought to enhance their physical and mental attributes through genetic modification. Characterized by their tall, slender frames, elongated ears, and striking beauty, these elves possess heightened intelligence and agility, making them both graceful and cunning in their pursuits.

Human
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Human

Humans are versatile and adaptable beings, known for their ambition and resilience. They possess a wide range of skills and talents, allowing them to thrive in various environments and cultures, making them one of the most diverse races in the realm.

Savant
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Savant

Savants are a unique race of xenohumans, resembling ordinary humans but distinguished by their large brains and bulging heads. While they excel in scientific endeavors and possess remarkable intelligence, their frail bodies make them poor fighters, healing from wounds at an agonizingly slow rate.

Mikhin
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Mikhin

Mikhins are a unique race of humanoid xenohumans, once human, now transformed with long jagged ears, purple skin, and gray hair. Their thick skin provides resistance to electrical damage, making them adept at intellectual pursuits and genetically suited for roles as Archomanagers.

Mipid
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Mipid

Mipids are xenohumans characterized by their striking blue skin and hair, adorned with prominent horns that signify their tribal heritage. Known for their cold resistance and the ability to unleash deadly blasts of icy breath, these rude and brash individuals often live in close-knit tribes, valuing strength and survival in their harsh, frigid environments.

Titan
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Titan

Titans are towering xenomen with red or white skin, characterized by one large horn or two long horns, and striking red eyes and teeth. Known for their immense strength and aggressive nature, they grow rapidly, reaching heights of 2.5 meters by age 30 and potentially 5 meters by age 70. Despite their formidable presence, Titans have poor vision, struggle with ranged attacks, and feel no pain, making them relentless hand-to-hand combatants.

Gorma
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Gorma

Gorma is a unique xenoman race characterized by their insectoid features, including a segmented chitinous body, delicate wings, and multifaceted eyes. Once human, they have transformed themselves to harness the abilities of insects, gaining enhanced agility, the power of flight, and a natural affinity for nature, making them adept at both exploration and combat.

Ventabi
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Ventabi

The Ventabi are a race of xenohumans, always female, who possess small, non-functional wings and strikingly beautiful features, with skin that ranges from white to purple and always adorned with flowing blonde hair. Genetically engineered for intimacy, they thrive on caffeine and their enchanting kiss can heal wounds while simultaneously weakening the recipient's immune system, making them coveted as ideal concubines for the wealthy.

Proton
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Proton

Protons are enigmatic humanoids characterized by their tough, yellowish skin and an innate aggression that drives them to seek combat. Possessing immense psionic potential, they can manipulate the minds of others, and upon their death, their bodies mysteriously teleport to an unknown location, leaving behind only the echoes of their violent presence.

Desiccant
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Desiccant

The Desiccant are a race of toxin-resistant xenomen, characterized by their desiccated black skin that resembles soot. Thin and aggressive, they possess an innate immunity to poisons and toxins, and their bodies enhance their physical characteristics when exposed to toxic substances, making them formidable opponents in battle.

Sjogman
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Sjogman

The Sjogman are a unique xenohuman race characterized by their humpy physiques and strong, muscular arms, reminiscent of moles. Adapted to a subterranean lifestyle, they possess a mole-like appearance with sensitive whiskers and are blind in daylight, relying on their acute sense of touch and hearing to navigate their dark, underground homes.

Zobts
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Zobts

Zobts are humanoid robots with long, shiny marbled exteriors that reflect light in mesmerizing patterns. Emotionless and immune to poison, fire, cold, hypnosis, and toxins, they are vulnerable to electricity, making them both resilient and susceptible in battle.

Rhaetar
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Rhaetar

Rhaetar are a formidable race of xeno-humans, once ordinary humans, who have evolved into perfect warriors with a muscular build and striking red eyes. Known for their exceptional pain threshold and aggressive melee combat skills, they excel in battle but struggle with creativity and culinary tasks.

Pigskin
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Pigskin

Pigskins are a genetically modified race with hooves instead of hands, long ears, and pigskin-like skin. Engineered for organ regeneration, they possess a voracious appetite and nearsighted vision, along with distinctive pig features such as ears and heels. Their unique biology allows them to feel less pain, but they communicate with a coarse, pig-like voice.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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