World of Cytropol have many different factions are in power, including mechanoids, and corporations
Played | 27 times |
Cloned | 0 times |
Created | 232 days ago |
Last Updated | 28 days ago |
Visibility | Public |

Description
Mephrapunoid is a unique mechanoid that embodies both technology and combat efficiency. In its first phase, it is relatively weak yet swift, using its four robotic arms to maneuver and evade attacks. It has the ability to enter a more powerful phase by disassembling nearby fallen mechanoids, but disruptive electricity can halt this transformation. Upon reaching its second phase, Mephrapunoid's strength skyrockets, becoming a formidable foe, though it sacrifices some of its agility and becomes heavily armored.
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Primordial |
Armor Class | 15 |
HP Range | 50 - 150 (Avg: 100) |
Damage Vulnerabilities | |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities | , |
Multiattack
Mephrapunoid can attack twice with its robotic arms in one turn.
Robotic Slam
With one of its arms, Mephrapunoid delivers a powerful slam attack against one target, dealing 2d10 + 3 bludgeoning damage.
Shock Rebuild
If Mephrapunoid is adjacent to a fallen mechanoid, it can attempt to rebuild itself into phase two, marked by a surge of power. This can be interrupted by a successful electricity shock attack (DC 15).