World of Cytropol have many different factions are in power, including mechanoids, and corporations
Played | 27 times |
Cloned | 0 times |
Created | 232 days ago |
Last Updated | 28 days ago |
Visibility | Public |

Description
The White Mechanoid is a towering, menacing presence on the battlefield, crafted from an unknown alloy that glimmers with a silvery finish. Its mechanical joints whir and grind, while the dim glow of its internal circuitry pulses within its chest cavity. This formidable machine is designed for destruction, with advanced sensors allowing it to detect movement and vibrations from great distances. Its massive fists are capable of smashing through fortifications and its powerful legs can create tremors that shake the very earth beneath it.
Size | Huge |
Type | Construct |
CR | 10 |
XP | 5900 |
Languages | Understands Common but cannot speak. |
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | |
Damage Resistances | , |
Damage Immunities | , |
Condition Immunities |
Ground Shatter
The White Mechanoid stomps the ground with tremendous force. All creatures within a 15-foot radius must make a DC 17 Dexterity saving throw, taking 40 (8d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (5d10 + 5) bludgeoning damage.
Target Lock
As a bonus action, the mechanoid can pinpoint the location of a visible target within 120 feet, gaining advantage on its next attack against that target.