World of Cytropol have many different factions are in power, including mechanoids, and corporations
Played | 27 times |
Cloned | 0 times |
Created | 232 days ago |
Last Updated | 28 days ago |
Visibility | Public |

Description
The Nexonoid is a white super-speed mechanoid designed for lightning-fast assaults. Its small round body is mounted on a single, large wheel that allows it to zip through environments with unmatched agility. At the front of its torso protrudes a long, incredibly sharp spike that can inflict excruciating pain on anyone caught in its path. However, after several high-speed strikes, the Nexonoid's spike dulls, requiring it to retract and sharpen before it can be used again. This creates a dynamic combat strategy where speed and precision are paramount, as it balances offense with the need for momentary vulnerability.
Size | Small |
Type | Construct |
CR | 5 |
XP | 1500 |
Languages | None |
Armor Class | 15 |
HP Range | 50 - 70 (Avg: 60) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Fire, Cold |
Damage Immunities | Psychic, Poison |
Condition Immunities | Poisoned, Charmed |
Jet Boost
The Nexonoid can use its jet engines to dash as a bonus action, allowing it to move twice its speed in one turn. It cannot use Spike Charge on the same turn it uses Jet Boost.
Spike Charge
The Nexonoid propels itself forward at high speed, using its long spike to deal 2d15 piercing damage to a target in its path. After three uses, the spike must be retracted to sharpen, taking a turn.